Thursday, December 17, 2009

Maya - Rigging a no flip pole vector for a leg

Here's a MUCH quicker video about rigging an IK leg with a "no flip" pole vector. I'm definitely on more solid ground with rigging stuff than the Mental Ray stuff :)
Anyways, the idea is to create leg rig with a "knee twist" attribute so that you don't have to animate the pole vectors (most of the time). I prefer animating this way- a bit cleaner and works better for me most of the time.


Maya Rigging: No-Flip-Leg Pole Vectors from zeth willie on Vimeo.

2 comments:

  1. Hah, just wanted to check out how PV's work I found this. I think my brain just melted. But in a good way!

    ReplyDelete
  2. Blowin' my mind, man.

    Thanks. This was a big problem solver for me. :)

    ReplyDelete