Sounds fun, right? Actually did this video a while back, but been so busy with work that I forgot to post it here. . .
This is a video about how I "reuse" joint chains in a rig. The basic starter example is using copies of the same joint chain for an IK/FK arm. From there I show how to use a version of that chain in a stretchy rig and finally show how that concept applies to a rig I did for Method for a fish character that incorporates an autoswim function with FK control.
Maya/Rigging: Using multiple copies of joint chains from zeth willie on Vimeo.
At the end of the tutorial the way that Zeth rigs "the fish" just makes you just sake your head and say wow...Nemo who?
ReplyDeleteAt the end of the tutorial the way that Zeth rigs "the fish" just makes you just sake your head and say wow...Nemo who?
ReplyDeleteAt the end of the tutorial the way that Zeth rigs "the fish" just makes you just sake your head and say wow...Nemo who?
ReplyDeleteAwsome Zeth, really usefull stuff! Thanks a lot :)
ReplyDelete