Sounds fun, right? Actually did this video a while back, but been so busy with work that I forgot to post it here. . .
This is a video about how I "reuse" joint chains in a rig. The basic starter example is using copies of the same joint chain for an IK/FK arm. From there I show how to use a version of that chain in a stretchy rig and finally show how that concept applies to a rig I did for Method for a fish character that incorporates an autoswim function with FK control.
Maya/Rigging: Using multiple copies of joint chains from zeth willie on Vimeo.
Thursday, February 25, 2010
Monday, February 01, 2010
Correctly orienting controls to your rig
A quick tutorial about getting your controls oriented correctly to the joints of your rig. Seen this done wrong a few times in the last couple years on jobs, and definitely amongst lots of student rigs so I thought I'd throw this together. One of the most sneakily fundamental things you need to know to make decent rigs . . .
Maya/Rigging: Group Orienting/Freezing Controls from zeth willie on Vimeo.
Maya/Rigging: Group Orienting/Freezing Controls from zeth willie on Vimeo.
Subscribe to:
Posts (Atom)