Friday, September 02, 2011

Why so many groups?

Been asked by a few people (in my rigging class and elsewhere) about why there are so many groups in my rigs. So thought I'd post a quick video talking about some ways to use groups (kind of like nulls in After Effects) as part of the functionality of my rigs.

Maya - Using groups in your rigs from zeth willie on Vimeo.


  1. Thanks. Really usefull and interesting. Could you do an update (1 or 2min) of this tutorial with an exemple of a finished rig (just the hand or an all body if you have got the time) and how you organised it ? Thanks once more.(tutorial seen on Lesterbanks)

  2. Will do when I get a moment. I'll post it here rather than on vimeo (as it may seem a bit redundant/specific for that more general audience)
    Thanks for watching!