Friday, December 03, 2010

Setting up a "Reverse Foot" Rig

Creating a reverse foot setup is fairly simple (that's the thing that keeps the character's feet stuck to the ground and allow you bend the foot in various places). But the process can seem a bit complicated when you first see it . . . lots of moving pivots to various places, etc. So here's video to walk through how I do it. Obviously, other people have other ways of doing it, but let's see them make you a video! They'll never love you like I love you! {sniff}


Maya/Rigging: Reverse Foot Setup from zeth willie on Vimeo.

Set Driven Key weirdness in Maya

I noticed this issue a few years ago while animating something (something brilliant, I'm sure) and realized while describing it recently that most people don't actually think about the "behind the scenes" stuff when creating set driven keys. So here's a video describing it!
In short it goes over the "interpretation" graph that gets made when a set driven key is created and how the tangents (and shape generally) of that curve affect your animation.
Please to enjoy . . .

Maya/Rigging: Set Driven Key Animation Problems from zeth willie on Vimeo.