tag:blogger.com,1999:blog-100995272938801731.post1263607697885136437..comments2022-04-03T19:16:37.408-04:00Comments on WillieWork: Geo caching for easier animationAnonymoushttp://www.blogger.com/profile/05102473278182318901noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-100995272938801731.post-18933223849757624872014-01-04T10:03:30.906-05:002014-01-04T10:03:30.906-05:00hey! great tutorial! is it possible to get the ran...hey! great tutorial! is it possible to get the randomize mel scripts you have in the toolbar? and the other useful scripts?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-100995272938801731.post-86777439342130343122013-09-30T22:55:03.576-04:002013-09-30T22:55:03.576-04:00Lucas-
Thanks! You can mask the selection to exclu...Lucas-<br />Thanks! You can mask the selection to exclude everything but geo, or you can use a display layer, or if it's neatly tucked away in groups in your rig node you can do it from the outliner, or you could write a lil script to select nothing but the geo under the selected node (which is what I would do. Shouldn't be more than a few lines, just filter through the children of the master ctrl and if it's geo, either select-add it or put it in a list and then select the list once you're done.) With the script you can then re-use it for any rig that you might want to use. Let me know if you need help with that, I've written a bunch of similar things and can dig em up.<br /><br />ZAnonymoushttps://www.blogger.com/profile/05102473278182318901noreply@blogger.comtag:blogger.com,1999:blog-100995272938801731.post-48227006935924700882013-09-26T02:16:57.531-04:002013-09-26T02:16:57.531-04:00Hi Zeth!
Great tutorial! Learned a lot from this! ...Hi Zeth!<br />Great tutorial! Learned a lot from this! Thx for sharing. Appreciated! About the addendum; I have a rig from an external partner and I would like to export the cache without selecting all the parts, since I certainly will forget some parts. How do I select all geometry at once? When I select the rig-control, I get an error that I can only export geometry. Any advice on this? Thx!Lucashttps://www.blogger.com/profile/08547091947677847207noreply@blogger.comtag:blogger.com,1999:blog-100995272938801731.post-82988032152204578402012-07-18T11:35:09.790-04:002012-07-18T11:35:09.790-04:00@Geoff3d-
Ooooh. That's a clever trick. . . S...@Geoff3d-<br /><br />Ooooh. That's a clever trick. . . So you're creating a cube, tricking that into thinking it's the orig, clean geo and then pumping the selected object's "cache" into that? Overriding the shape node? I'm not even sure what's happening there, but it's pretty cool. Can you explain a bit more what's going on there? Thanks!<br /><br />ZAnonymoushttps://www.blogger.com/profile/05102473278182318901noreply@blogger.comtag:blogger.com,1999:blog-100995272938801731.post-52921118229241620212012-07-16T00:45:42.310-04:002012-07-16T00:45:42.310-04:00Hi Zeth,
Alternatively you can hook up the non-de...Hi Zeth,<br /><br />Alternatively you can hook up the non-deformed mesh to a dummy polyUnite node which tricks maya into thinking the shape is cacheable. You have to do this via script though... I apologise for the formatting in advance ;)<br /><br /><b>global proc gks_meshCache()<br />{<br /> string $sel[] = `ls -sl`;<br /> string $selShape[] = `ls -sl -dag -lf`;<br /> int $selCount = size($sel);<br /> <br /> if ($selCount < 1)<br /> {<br /> error "Please select at least one mesh.";<br /> }<br /><br /> for ($i = 0; $i < $selCount; $i++)<br /> {<br /> string $cacheObj[] = `polyCube -ch 0 -n ($sel[$i] + "_cache_geo")`;<br /> string $unite = `createNode polyUnite -n ($sel[$i] + "_" + $cacheObj[0] + "_polyUnite")`;<br /> connectAttr -f ($selShape[$i] + ".worldMatrix") ($unite + ".inputMat[0]");<br /> connectAttr -f ($selShape[$i] + ".worldMesh") ($unite + ".inputPoly[0]");<br /> connectAttr -f ($unite + ".output") ($cacheObj[0] + ".inMesh");<br /> }<br />}</b>geoff3dnoreply@blogger.comtag:blogger.com,1999:blog-100995272938801731.post-28790875831961901382012-03-01T08:54:47.348-05:002012-03-01T08:54:47.348-05:00Ha! your english is fine!
Thanks for the kind word...Ha! your english is fine!<br />Thanks for the kind words. I actually like 2 minute tutorials, as I don't always have time for a long epic video. But I also like learning WHY things work, and I tend to blather on, so I've ended doing things more long form. Glad it's appreciated (sometimes). . . <br />But thanks for watching em!<br /><br />ZAnonymoushttps://www.blogger.com/profile/05102473278182318901noreply@blogger.comtag:blogger.com,1999:blog-100995272938801731.post-43749300700591698202012-02-29T12:10:07.946-05:002012-02-29T12:10:07.946-05:00Hey Zeth, I've been watching your videos for a...Hey Zeth, I've been watching your videos for about 2 years now, and I thought it was about time to say thanks for all the great work you do with these lessons. <br /><br />It really annoys me when people doing videos like "maya hair in 2 minutes" gets lots of views, and great videos like yours get passed out.<br /><br />You are doing a big contribution to the comunnity so please keep doing this! <br /><br />PS: Sorry if my english is not very good.axotiohttps://www.blogger.com/profile/11072657440893738080noreply@blogger.com